Grand Theft Pong
A couple of days ago, Rockstar’s new game for the Xbox 360 came out. Being Rockstar, you expect it to contain heaps of gratuitous violence and many, many weapons. But no - they made a table tennis game. Rockstar Presents Table Tennis, to be precise.
So what have they done to bust the genre wide open? Well, nothing much, really. It’s just table tennis, with an odd Matrix-style focus mode thrown in. To counter this, they’ve made it cheaper than all the other Xbox 360 games out there at the moment, going for £25 on Amazon as compared to the more usual £40.
I’ve had it since yesterday, and I’ve played it for a few hours. You know what? It’s actually quite good. It isn’t setting the gaming world ablaze or anything, but it does well as an example of a fun, (relatively) cheap, simple game on a next-generation console.
One thing is for sure: it’s got an insane level of polish on it. The interface is slick, the models are excellently detailed, the clothing fabric moves just as you expect it to - they’ve clearly put a lot of work into the immersion. It works, too, because you really start to get into it as you desperately try to win a 70-shot rally.
But enough of that sort of positive stuff. You can read all that in any decent review of the game. Positivity leads to happiness, and we shan’t be having any of that here, thank you. What I do want to talk about are a the problems I’ve encountered which didn’t immediately present themselves on first playing the game.
It quickly becomes apparent is that the skill difference between the easy and medium modes is massive. It doesn’t take you long to get familiar enough with the controls to win an easy-level match without losing a single point. As soon as you switch to medium, however, you’re fighting like hell. Nearly every point is a struggle, and while I’m sure that I’ll improve with practice, it’s a bit of a shock to the system.
If you have to struggle for each point, you want the controls to do exactly what you expect. Unfortunately this isn’t always so. While you won’t have many problems if you’re playing a slower opponent, you’ll find it decidedly tricky to actually get your player to do what you want if you’re up against someone who powers the ball at you. Sometimes you lunge for the ball, sometimes you don’t, and I haven’t figured out just what controls exactly when you can and can’t.
These niggles aside, it’s a fun game. Not earth-shattering by any means, but simple and enjoyable. Just how games should be. I look forward to getting around to trying it on Xbox Live.
